你的顯卡撐得住嗎?《影之刃零》路徑追蹤實測 RTX 5090 原生不到30fps
全景光線路徑追蹤對顯卡效能要求極高,玩家需依賴DLSS 4.5或FSR 4.1補幀才能流暢遊玩4K,NVIDIA陣營在光線重建畫質上暫居優勢。
全景光線路徑追蹤對顯卡效能要求極高,玩家需依賴DLSS 4.5或FSR 4.1補幀才能流暢遊玩4K,NVIDIA陣營在光線重建畫質上暫居優勢。
Key points - 《影之刃零》由北京靈游坊工作室開發與發行,將於10月29日上市。 - 遊戲採用Unreal Engine 5,結合全景光線路徑追蹤與NVIDIA DLSS 4.5技術。 - RTX 5090在4K解析度不開光追約50fps出頭,開啟路徑追蹤後跌破30fps。 - 開啟DLSS畫質模式加6倍補幀可突破250fps,效能模式可達近350fps。 - AMD RX 9070 XT在2160p配FSR畫質模式僅近70fps,效能模式約113fps。
Timeline - 10月29日: 《影之刃零》正式上市。
FAQ
Q: 《影之刃零》什麼時候上市? A: 遊戲將於10月29日上市,由北京靈游坊工作室開發與發行。
Q: RTX 5090跑《影之刃零》4K原生夠順嗎? A: 不開光追約50fps出頭,開啟全景光線路徑追蹤後會跌破30fps,需要搭配DLSS。
Q: AMD顯卡在《影之刃零》表現如何? A: RX 9000系列可啟用FSR 4.1,但補幀最多2倍,RX 9070 XT在2160p畫質模式僅近70fps。
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