玩家該知道遊戲用了 AI 嗎?Sweeney 與 Goldfarb 隔空交火
這場爭議凸顯 AI 透明度與開發者商業風險之間的拉扯,也可能影響玩家對遊戲是否使用 AI 的觀感與購買決定。
這場爭議凸顯 AI 透明度與開發者商業風險之間的拉扯,也可能影響玩家對遊戲是否使用 AI 的觀感與購買決定。
Key points - Steam 要求開發者申報遊戲內玩家會接觸到的 AI 生成內容,涵蓋美術、音效、劇情及在地化。 - Tim Sweeney 稱此政策為「政治聲明」,認為可能助長抵制、損害開發者生計。 - David Goldfarb 反駁,消費者有權知道購買的產品組成,並舉《ARC Raiders》為例。 - Sweeney 批評 Steamworks 封閉社交系統阻礙跨平台交流,遭社群備註反駁後稱其為「假的」。 - Steam 本月同時在線人數創下 4,350 萬人紀錄,Valve 未回應 Sweeney 的批評。
Timeline - 10 月 23 日: Sweeney 發文稱強迫開發者寫 AI 聲明是「令人憎惡」的政治行為。 - 10 月 25 日: David Goldfarb 回應,消費者有權知道購買的內容,稱「仇恨群眾」說法太誇張。 - 10 月 26 日: Sweeney 主張 Valve 政策可能助長抵制 AI,產生實際經濟成本。 - 10 月 27 日: Sweeney 批評 Steamworks 封閉社交系統阻礙跨平台交流。
FAQ
Q: Steam 的 AI 揭露政策到底要求什麼? A: 開發者須申報遊戲內玩家會接觸到的 AI 生成內容,如美術、音效、劇情、在地化;用 AI 提升開發效率則不用揭露。
Q: Sweeney 為什麼說這是「政治行為」? A: 他認為強制公開 AI 使用情況,可能被有心人士拿來發動抵制,等於逼開發者表態,損害生計。
Q: Valve 有回應嗎? A: 目前為止 Valve 未公開回應 Sweeney 的連番批評,外界流傳 Gabe Newell 多採觀望態度。
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