Why The Board in Control Resonant Sounds Different to Every…
This design choice deepens player immersion by making The Board's dialogue personally resonant, reinforcing Remedy's reputation for innovative audio storytelling.
This design choice deepens player immersion by making The Board's dialogue personally resonant, reinforcing Remedy's reputation for innovative audio storytelling.
Key points - The Board in Control Resonant speaks gibberish not affiliated with any language, per audio lead Lucas Pierrot. - Players tend to hear what they want to hear, allowing them to fulfill their fantasies. - The Board has a partial language structure to convey intelligence and emotion. - A 'pulse'—a low, soft kick—emphasizes words and gives rhythm to The Board's speech. - Control Resonant launched in September and Remedy continues to update the game.
Timeline - September: Control Resonant launches. - Post-launch: Remedy continues to fine-tune the game with updates. - Upcoming: GameSpot interview with audio lead Lucas Pierrot reveals The Board's gibberish design.
FAQ
Q: Is The Board actually saying words in Control Resonant? A: No, The Board speaks gibberish that isn't affiliated with any language. According to Remedy, players hear what they want to hear.
Q: Why does The Board sound like it's speaking a language? A: The Board has a partial language structure and uses a 'pulse' to emphasize words, giving it rhythm and punctuation that make it feel intelligent.
Q: Can I interpret The Board's dialogue however I want? A: Yes, the design encourages players to project their own interpretations, whether they hear praise, disdain, or something else entirely.
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