Why Kingdom Come 2's Lead Wants RPGs to Grow Up

Klíma's comments highlight a growing demand for RPGs that break away from chosen-one tropes, especially as the player base ages. This could push studios to explore more grounded, mature narratives.
Klíma's comments highlight a growing demand for RPGs that break away from chosen-one tropes, especially as the player base ages. This could push studios to explore more grounded, mature narratives.
Key points - Martin Klíma is co-founder of Warhorse Studios and executive producer on Kingdom Come: Deliverance 2. - He told PC Gamer he is 'bored and tired' of chosen-one RPGs and repetitive power fantasies. - Klíma believes many RPGs still target teenagers, but today's audience is much older. - He cited Assassin's Creed, Watch Dogs, and Far Cry as examples of cookie-cutter game design. - Klíma clarified he is not criticizing Clair Obscur: Expedition 33, calling it successful.
Timeline - Recent: Martin Klíma gives an interview to PC Gamer about RPG tropes. - During the interview: Klíma mentions playing Progress Quest and realizing many players want something new. - Also mentioned: Kingdom Come: Deliverance 2's Hans actor opens a medieval tavern-inspired bar in Prague.
FAQ
Q: What did the Kingdom Come: Deliverance 2 lead say about RPGs? A: Martin Klíma said he's 'bored and tired' of chosen-one power fantasies, calling them repetitive and still aimed at teenagers despite an aging audience.
Q: Did he criticize Clair Obscur: Expedition 33? A: No, Klíma explicitly said he is not hating on Expedition 33, though he understands why people might think so.
Q: Which games did he name as examples of repetitive design? A: He pointed to Ubisoft titles like Assassin's Creed, Watch Dogs, and Far Cry, saying they become stale after repeated playthroughs.
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