What Skyrim's Designer Wants Fixed in The Elder Scrolls 6: S…
If Bethesda listens to Nesmith, players could see more dynamic mounted combat and ladders that enable richer, multi-layered environments in The Elder Scrolls 6: Sentinel.
If Bethesda listens to Nesmith, players could see more dynamic mounted combat and ladders that enable richer, multi-layered environments in The Elder Scrolls 6: Sentinel.
Key points - Bruce Nesmith is the lead designer of Skyrim and a Bethesda alum. - Nesmith wants improved mounts and functional ladders in The Elder Scrolls 6: Sentinel. - He says mounts in Skyrim are limited to just riding, with no fighting from horseback. - Ladders in current Elder Scrolls games are not climbable; players teleport to the top. - Nesmith notes that implementing ladders raises many complex programming questions.
Timeline - Recently: Bruce Nesmith speaks with The Examined Game about desired improvements for The Elder Scrolls 6. - During Skyrim's development: Bethesda opted not to implement climbable ladders due to programming challenges.
FAQ
Q: What are Bruce Nesmith's two big asks for The Elder Scrolls 6? A: He wants better mounts with more functionality, like fighting from horseback, and proper climbable ladders to improve multi-layer level design.
Q: Why are ladders so hard to implement in Elder Scrolls games? A: Nesmith explains that ladders raise many questions for programmers, such as handling two characters on a ladder, NPC decision-making, and animations for getting hit or dying while climbing.
Q: Did Skyrim have mounted combat? A: Yes, but it was rudimentary and only added via a patch after launch. Nesmith wants a more robust system in the next game.
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