What a Looser RP-PvE Divide Would Mean for WoW: Forever Play…
If Blizzard loosens the divide, roleplayers could group with friends on PvE servers without losing their community, and population issues might be alleviated. But a full merge could dilute RP hotspots…
If Blizzard loosens the divide, roleplayers could group with friends on PvE servers without losing their community, and population issues might be alleviated. But a full merge could dilute RP hotspots…
Key points - The author has spent around 15 hours on the WoW: Forever RP ruleset. - They believe splitting RP and PvE rulesets is unnecessary beyond technical limitations. - Most roleplay happens in the open world or dedicated hotspots, not in instanced content. - The author suggests allowing RP players to join Normal ruleset servers when grouping with friends. - Population concerns could arise over time, and roleplayers still want to raid and gear up.
Timeline - At announcement: The author thought a dedicated RP ruleset was great but questioned the full split from PvE. - During 15 hours of play: The author experienced a chill environment with minimal toxicity on the RP server. - Current state: The author observes that nobody roleplays in instanced or group content, as expected.
FAQ
Q: Why are RP and PvE servers separate in WoW: Forever? A: The split likely exists for technical and community reasons, but the author argues it's unnecessary beyond those limitations.
Q: Do roleplayers actually roleplay in dungeons and raids? A: According to the author, no—most RP happens spontaneously in the open world or at dedicated hotspots, not in instanced content.
Q: What change does the author want to see? A: They want RP players to be able to jump to Normal ruleset servers when grouping with friends, or travel between them freely.
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