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What Onimusha's Dismemberment System Means for Players

Published: 3 hours ago•Updated Oct 26•0 Views
What Onimusha's Dismemberment System Means for Players

The tailored dismemberment system reinforces the game's focus on impactful, reactive combat, and its success shows that players appreciate a more curated approach over free-form slicing.

The tailored dismemberment system reinforces the game's focus on impactful, reactive combat, and its success shows that players appreciate a more curated approach over free-form slicing.

Key points - Director Satoru Nihei said the team intentionally avoided a Metal Gear Rising-style cutting system for Onimusha: Way of the Sword. - The dismemberment system cuts enemies along the exact path of a sword, with enemies still animated as they die. - Capcom had to modify the RE Engine to enable this new feature, which sells the impact of moves like the Issen. - The game sold over one million copies on its first day and has an 85 Metascore based on 104 reviews.

Timeline - Six years ago: Project for Onimusha: Way of the Sword began, with a focus on detailed animations. - During development: Team modified RE Engine to allow enemies to stay animated while being dismembered. - Launch day: Game sold over one million copies.

FAQ

Q: Why didn't Onimusha: Way of the Sword have a free-cutting system like Metal Gear Rising? A: Director Satoru Nihei said it didn't match the game's tempo and style; they preferred reactive dismemberment that shows off abilities.

Q: How does the dismemberment system work in Onimusha: Way of the Sword? A: Certain attacks cut enemies along the exact path of the sword, and enemies remain animated as they die and fall apart, thanks to RE Engine modifications.

Q: Did the game sell well? A: Yes, it sold over one million copies on its first day and received an 85 Metascore based on 104 reviews.

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