What Onimusha's New Dismemberment Tech Means for Future Capc…
Players can expect more visceral, reactive combat in Onimusha now, and potentially in future Capcom games built on RE Engine.
Players can expect more visceral, reactive combat in Onimusha now, and potentially in future Capcom games built on RE Engine.
Key points - Onimusha: Way of the Sword added a dynamic dismemberment system to Capcom's RE Engine. - The system cuts enemies along the exact path of a sword slash while they remain animated. - Director Satoru Nihei said the team avoided freeform cutting to match the game's tempo and style. - The project began six years ago with a focus on detailed, physics-based animation transitions. - Onimusha is the third of Capcom's three major releases this year after Resident Evil: Requiem and Pragmata.
Timeline - Six years ago: Development on Onimusha: Way of the Sword begins with a focus on detailed action animations. - 2026: Onimusha: Way of the Sword releases as Capcom's third major title of the year. - Post-launch: Director Satoru Nihei details the dynamic dismemberment system added to RE Engine.
FAQ
Q: What is dynamic dismemberment in Onimusha? A: It's a new RE Engine feature that cuts enemies along the exact path of your sword slash while they're still animated, making finishers like the Issen strike feel more impactful.
Q: Can you freely cut enemies like in Metal Gear Rising? A: No. The team chose not to go freeform because it didn't match the game's tempo and style. Dismemberment happens reactively based on your attacks.
Q: Will future Capcom games use this tech? A: Capcom hasn't announced anything, but the system is now part of RE Engine, so it could appear in future titles.
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