Home/News/What Mewgenics' 13-Year Development Hell Means for Players
News

What Mewgenics' 13-Year Development Hell Means for Players

Published: 12 hours ago•Updated Nov 9•0 Views
What Mewgenics' 13-Year Development Hell Means for Players

For players, Mewgenics represents a long-awaited passion project from a beloved indie developer, promising deep customization and breeding mechanics. For the industry, it highlights how persistent cre…

For players, Mewgenics represents a long-awaited passion project from a beloved indie developer, promising deep customization and breeding mechanics. For the industry, it highlights how persistent cre…

Key points - Mewgenics began as a prototype inspired by the '1,000 kittens' theme from Ludum Dare 24 in August 2012. - The game was announced as Mew-Genics in October 2012, featuring breeding and randomized cat combinations. - Development was cancelled by Team Meat co-founder Tommy Refenes after PAX Seattle 2013, but McMillen kept pitching it. - McMillen left Team Meat in December 2016 and later worked with Tyler Glaiel on The End Is Nigh and other prototypes. - The final game draws on McMillen's love of cats and his criticism of designer breeding practices.

Timeline - August 2012: Edmund McMillen participates in Ludum Dare 24 with the '1,000 kittens' theme, sparking the idea for Mewgenics. - October 2012: McMillen announces the game as Mew-Genics, sharing his enthusiasm for the project. - August 2013: Team Meat cancels the planned PAX Seattle demo and subsequently shelves the project. - December 2016: McMillen leaves Team Meat, later reuniting with Tyler Glaiel to work on other games while continuing to develop Mewgenics ideas.

FAQ

Q: What is Mewgenics about? A: It's a cat breeding simulation game where you collect, breed, and battle cats with randomized traits, inspired by real-world genetics and McMillen's love of animals.

Q: Why did Mewgenics take 13 years to make? A: The project was cancelled multiple times, underwent several prototypes, and faced team changes before McMillen and Tyler Glaiel finally brought it to completion.

Q: Is Mewgenics related to The Binding of Isaac? A: Yes, it shares the same creator, Edmund McMillen, and uses a similar layered animation technique to generate randomized cat appearances.

đź“° Related Articles