What FF7 Remake's Tough Development Means for Revelation
For players, this means Revelation will build on the lessons learned from Remake and Rebirth, offering a more refined experience with clearer side-content signposting and a fresh take on hard mode. It…
For players, this means Revelation will build on the lessons learned from Remake and Rebirth, offering a more refined experience with clearer side-content signposting and a fresh take on hard mode. It…
Key points - Naoki Hamaguchi is the lead of the Final Fantasy 7 Remake trilogy. - The first game, Remake, was the hardest to develop according to Hamaguchi. - The initial team consisted of only 30 people. - Remake set the visual and graphical foundation for the entire trilogy. - Revelation will have a hard mode selectable from the start, but it won't function exactly like in previous games.
Timeline - During development of Final Fantasy 7 Remake: The team started with only 30 people and had to establish the entire visual look and graphical quality for the trilogy. - After Remake's release: Rebirth and Revelation were developed using the foundation built by Remake, with a larger and more evolved team. - In the upcoming Revelation: The devs have improved signposting of side-content rewards and added a hard mode selectable from the start.
FAQ
Q: Why was Final Fantasy 7 Remake the hardest to develop? A: According to Hamaguchi, the team was small (only 30 people initially) and had to decide the entire visual look and graphical quality for the trilogy while under pressure to meet fan expectations.
Q: What did Hamaguchi say about the hard mode in Revelation? A: He confirmed that Revelation will have a hard mode you can select from the start, but it won't function in the exact same way as it did in Remake and Rebirth.
Q: How has feedback from Rebirth influenced Revelation? A: Hamaguchi is aware that many players felt Rebirth had an overwhelming amount of content. While Revelation probably has even more, the devs have made key differences in signposting side-content rewards to help players decide what to pursue.
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