What Empty WoW: Forever Cities Mean for Players
Players can expect busier social hubs and a stronger sense of community once Blizzard's tweaks roll out, especially on roleplay servers where phasing has disrupted interaction.
Players can expect busier social hubs and a stronger sense of community once Blizzard's tweaks roll out, especially on roleplay servers where phasing has disrupted interaction.
Key points - WoW: Forever launched smoothly after a chaotic beta, with server performance holding up well. - Blizzard's realmless layering tech has left major cities feeling underpopulated despite high player counts. - Developer Aggrend confirmed on official forums that numbers will be tweaked to make areas feel livelier. - Roleplay servers have been hit hard, as phasing interrupts social and narrative interactions in cities. - Cities are intended as social hubs, where crowding is desirable rather than a problem.
Timeline - During beta: WoW: Forever experiences launch-style chaos before settling into a smooth release. - Post-launch: Players report cities like Stormwind feeling empty due to realmless layering technology. - Official forums: Developer Aggrend acknowledges the issue and promises number tweaks the next day.
FAQ
Q: Why are cities empty in WoW: Forever? A: Blizzard's realmless layering technology is spreading players across shards, so certain areas don't feel as populated as they should despite high overall player counts.
Q: What are the devs doing about it? A: Developer Aggrend said on the official forums that the team is aware of the issue and will tweak some numbers to help areas feel more lively.
Q: Does this affect roleplayers? A: Yes. Phasing can interrupt narrative commerce and community building, since players you want to interact with keep disappearing in and out of existence.
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