What AMD's FSR Frame Pacing Fix Means for Your Games
AMD's focus on frame pacing could lead to smoother gameplay for FSR users, but without a timeline or hardware list, the immediate impact is uncertain. The lack of Multi Frame Gen news leaves AMD trail…
AMD's focus on frame pacing could lead to smoother gameplay for FSR users, but without a timeline or hardware list, the immediate impact is uncertain. The lack of Multi Frame Gen news leaves AMD trail…
Key points - AMD's Jack Huynh announced FSR 4.1 will ship early to RX 6000 graphics cards. - Huynh also said improvements to FSR's frame pacing are on the way. - FSR frame pacing issues have been noted since at least FSR 3, including in Cyberpunk 2077. - Hardware Unboxed testing in August showed pacing issues persist in FSR 3.1 and FSR 4 games. - No mention was made of Multi Frame Generation for AMD GPUs in the announcement.
Timeline - 2024: Cyberpunk 2077 gets official FSR support; CD Projekt warns of micro stutter. - August 2025: Hardware Unboxed testing demonstrates frame pacing still an issue in FSR 3.1 and FSR 4 games. - Earlier this week: AMD's Jack Huynh announces FSR 4.1 early shipping to RX 6000 and frame pacing improvements.
FAQ
Q: What is frame pacing and why does it matter? A: Frame pacing refers to how consistently frames are displayed. Poor pacing can cause choppy gameplay even at high frame rates, affecting both rendered and generated frames.
Q: When will AMD's frame pacing improvements arrive? A: AMD hasn't provided a specific timeline or listed which hardware will benefit. The announcement only confirms they are working on it.
Q: Is Multi Frame Generation coming to AMD GPUs? A: Yes, MFG is known to be in development for AMD hardware, but AMD hasn't announced a release date or details yet.
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