Path of Exile Was Jordan Thomas's Survival Kit During The Bl…
This anecdote highlights the intense pressure of indie development and how developers sometimes use games as escapism. It also shows the enduring appeal of Path of Exile as a deep timesink.
This anecdote highlights the intense pressure of indie development and how developers sometimes use games as escapism. It also shows the enduring appeal of Path of Exile as a deep timesink.
Key points - Jordan Thomas played Path of Exile for over 7,000 hours while working on The Blackout Club. - Thomas directed BioShock 2 and designed Thief: Deadly Shadows' Shalebridge Cradle level. - He founded indie studio Question, which made The Magic Circle, The Blackout Club, and South Park: Snow Day. - Question's latest game, The Killing Stone, is a Shakespearean dark roguelike deckbuilder that just left early access. - Thomas said of his Path of Exile habit: 'I was essentially awake all the time.'
Timeline - 2004: Jordan Thomas works on Thief: Deadly Shadows at Ion Storm Austin, building The Shalebridge Cradle. - 2010: Thomas directs BioShock 2 at 2K Marin. - 2019: The Blackout Club launches; Thomas had played over 7,000 hours of Path of Exile during its development. - 2025: Question releases The Killing Stone out of early access.
FAQ
Q: How many hours of Path of Exile did Jordan Thomas play? A: Over 7,000 hours, according to his interview with PC Gamer. He said he was 'essentially awake all the time' while developing The Blackout Club.
Q: What is The Killing Stone? A: It's a dark roguelike deckbuilder inspired by Shakespearean drama, set in the 17th century with authentic dialogue. It's the latest game from Thomas's studio Question, just out of early access.
Q: What other games has Jordan Thomas worked on? A: He worked on Thief: Deadly Shadows, BioShock, BioShock 2, BioShock Infinite, The Magic Circle, The Blackout Club, and South Park: Snow Day.
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