Control Resonant: The Complete Set Quest Guide

Stuck on The Complete Set in Control Resonant? Here's a full walkthrough to find all SINKKI D50 speakers, contain them, and complete the ritual at the Auction House.
Ever found yourself chasing a bouncing speaker across a museum while it pulses energy at you? Welcome to The Complete Set, one of Control Resonant's longest and strangest side quests. You're tasked with finding five SINKKI D50 speakers and subwoofers scattered around the world, bringing them back to the Auction House, and setting them up in a specific way. It's a wild ride, but we've got your back with a full walkthrough.
First, head to The Museum of Curiosities in the West Incursion Zone and read the note on the reception counter to start the quest. Then examine the SINKKI D50 speaker at the back of the museum. It'll start leaping around, so grab it when it pauses. Next, go to the marked Auction House in Downtown, where you'll find a possessed civilian and another speaker to contain. Pick up the "There's People in There" collectible to learn the locations of the other speakers: the Auction Buyer's Apartment, the Collector's apartment, and the Subwoofer with Langston. You can tackle these in any order.
At the Collector's Apartment, listen to the "Pete, Nina and Lester" collectible to learn the speaker was thrown out. Leave via the main entrance, cross the street to the construction site, and check the dumpsters on the right. The speaker will try to escape, so contain it as usual. For the Auction Buyer's Apartment in Central, look at the shelves next to the front door to find the Exchange Location Note, pointing you to the nearby coffee shop "Atlantis." Inside, a speaker rests on a table—interact to start another chase.
Speak to Langston at the Field Office in Central to learn the Subwoofer is in the FBC Oldest House near Executive Research. He'll give you a new Clearance Keycard. Head back to the Oldest House in Downtown, retrace your steps to Executive Research, and open the locked door marked SR. Interact with it, and the Subwoofer will spawn Hiss enemies—kill them, then chase and contain it.
Containing speakers is tricky because they bounce around and emit flashing pulses that knock you back. Keep your distance until it pauses, then quickly move in and hold L1/LB. If you're fast enough, Dylan will extract or suppress its power, and you can pick it up. Now, back at the Auction House, interact with the table near the possessed civilian to lay out all the speakers. You'll need to place them on specific surfaces based on the "The SINKKI D50 Speaker Set" collectible. The speakers are interchangeable, but the subwoofer must go in a specific spot.
Place one speaker on a glass surface—the table leaning against the pillar down below, opposite the main stage next to the ascending stairs. Place another on a stone surface—on the stage itself, on the palette of crisscrossed stone slabs. For a blue surface, use the blue tarp hanging off the East mezzanine overlooking the stage. For a wooden surface, find the wooden bench on a spotlight between two generators on the east mezzanine, directly across from the possessed woman. Finally, place the subwoofer in water—there's a puddle from a spilled mo... (the source cuts off here, but you get the idea).
Once everything is placed, you'll complete the ritual and face a choice: turn the subwoofer off or turn it up, closing or opening "the Gate." That decision wraps up The Complete Set. It's a long quest, but with this guide, you should be able to handle it. What do you think—will you be opening or closing the Gate? Let us know in the comments!
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