BioWare's Canceled Mass Effect 5 Aimed for Unmatched Player…
The cancellation means fans will never see BioWare's ambitious attempt to rival top RPGs, and the studio's closure marks the end of an era for one of gaming's most beloved developers.
The cancellation means fans will never see BioWare's ambitious attempt to rival top RPGs, and the studio's closure marks the end of an era for one of gaming's most beloved developers.
Key points - Former cinematic supervisor Tony de Waal says Mass Effect 5 would have offered unmatched player autonomy and choice. - De Waal revealed BioWare was inspired by Larian and CD Projekt to take Mass Effect to the next level. - Mass Effect 5 was set hundreds of years after Mass Effect 3 in the Milky Way, post-Reapers. - Around 50 people were working on the game before EA canceled it and shut down BioWare.
Timeline - Yesterday: EA announced the cancellation of Mass Effect 5 and the closure of BioWare. - Past half decade: BioWare teased the setting and story of the next Mass Effect.
FAQ
Q: Why was Mass Effect 5 canceled? A: EA canceled the game and shut down BioWare, though specific reasons weren't disclosed. The closure affected around 50 developers.
Q: What did Tony de Waal say about Mass Effect 5? A: He said it would have been 'something special' with unmatched player autonomy and choice, inspired by Larian and CD Projekt.
Q: What was the setting of Mass Effect 5? A: It was set hundreds of years after Mass Effect 3, returning to the Milky Way galaxy long after the Reapers were defeated.
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