AMD's DLSS 5 Mod Hits 2.0: Big Performance Gains, Supports Major AAA Titles
A free mod that layers DLSS 5-style neural rendering on AMD Radeon GPUs just got a 2.0 update, boasting major FPS gains and support for games like Cyberpunk 2077 and The Witcher 3.
If you're rocking an AMD Radeon card and feeling a little envious of NVIDIA's DLSS magic, there's a free mod that might just scratch that itch. The enthusiast-made AMD version of DLSS 5 has just hit version 2.0, and the performance numbers are turning heads.
So what exactly does this mod do? It sits on top of a game's built-in upscaling and adds a layer of neural network image processing, similar in spirit to NVIDIA's DLSS 5 Neural Rendering. According to a report from PlayGround.ru, the developer says the custom engine delivers a noticeable performance boost and cuts down on periodic micro-stutters, mainly because the neural network's processed output reaches the screen faster.
The test setup was a Radeon RX 9070 XT running at 4K resolution, all in the same scene from Resident Evil 9: Requiem. Other similar mods averaged 61.6 FPS in that scene with a 1% low of 55.5 FPS. AMD DLSS 5 version 1.6.1 managed 91.3 FPS average and 66 FPS for 1% low. But version 2.0? It pushed out 101.2 FPS average with a 1% low of 78.5 FPS. That means 2.0 is roughly 64% faster in average frame rate than other mods and 41% faster in 1% lows. Compared to its own previous version, it's about an 11% and 19% jump respectively.
The developer is quick to point out that these results come from just one scene, one game, and one GPU—so your mileage may vary under different conditions. Fair warning, but still impressive.
For players, the more practical news is the expanded support list. Version 2.0 works with a bunch of heavy hitters: Resident Evil 9: Requiem, Cyberpunk 2077, The Witcher 3, Red Dead Redemption 2, Monster Hunter Wilds, Onimusha: Way of the Sword, and Nioh 3, among others.
And the best part? AMD DLSS 5 2.0 is completely free. The developer also mentioned that AI tools like Claude Code and Codex were heavily used during development for writing code, refactoring, running automated tests, and analyzing logs—but all final decisions and mod testing were done by the developer himself.
So, are you tempted to give this mod a spin on your Radeon rig? Let us know how it runs for you!
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