Agent: The Rockstar Spy Game That Never Was
For players, this means the dream of a Rockstar-style spy epic is likely dead, but it also highlights the creative challenges of blending genres with open-world design.
For players, this means the dream of a Rockstar-style spy epic is likely dead, but it also highlights the creative challenges of blending genres with open-world design.
Key points - Rockstar announced Agent, an open-world Cold War spy game, exclusively for PS3 at E3 2009. - Co-founder Dan Houser says the studio tried with two or three teams but couldn't get it right. - Houser explained that spy stories' urgency and globe-trotting clash with Rockstar's open-world formula. - Rockstar never officially cancelled Agent but abandoned the trademark and moved on.
Timeline - 2009: Rockstar announces Agent exclusively for PS3 at E3. - After 2009: Rockstar attempts development with multiple teams but struggles to make it work. - Unknown: Rockstar abandons the Agent trademark and quietly moves on.
FAQ
Q: Why was Agent cancelled? A: According to Dan Houser, Rockstar tried with multiple teams but couldn't reconcile the spy genre's urgency and globe-trotting with their open-world formula.
Q: Was Agent ever officially cancelled? A: No, Rockstar never officially announced a cancellation; they simply abandoned the trademark and moved on.
Q: Will Rockstar ever make an open-world spy game? A: Houser is doubtful, saying he personally thinks it's hard, though others could try.
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