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Why Activision Says You're Overlooking Call of Duty's 4,500-…

Published: 3 hours ago•Updated Oct 17•0 Views
Why Activision Says You're Overlooking Call of Duty's 4,500-…

動視試圖把宣傳重心從場面轉向幕後故事,讓玩家重新認識系列背後的開發投入;但遊戲好不好玩,仍是玩家最終的評判標準。

動視試圖把宣傳重心從場面轉向幕後故事,讓玩家重新認識系列背後的開發投入;但遊戲好不好玩,仍是玩家最終的評判標準。

Key points - 動視首席行銷長 Tyler Bahl 受訪表示,媒體報導《決勝時刻》如同繳「決勝時刻稅」。 - Bahl 稱系列存在太久,大家忘了開發團隊為每部作品付出的努力。 - Bahl 表示動視有 4,500 名員工投入打造《決勝時刻》遊戲體驗。 - Bahl 指出《決勝時刻》有 1 億名免費遊玩玩家、累計銷量 5 億套、手遊下載 10 億次。 - 今年行銷重點轉向幕後製作與開發團隊心血,而非更浮誇的宣傳影片。

Timeline - n/a: Tyler Bahl 接受外媒 The Game Business 採訪,談《決勝時刻》的媒體報導現況。 - n/a: Bahl 表示今年行銷活動將聚焦幕後製作與開發團隊的投入。 - n/a: Mat Piscatella 在社群發文,評論外界對遊戲表現不如預期的歸因。

FAQ

Q: 「決勝時刻稅」是什麼意思? A: Bahl 用這個詞形容媒體仍會報導《決勝時刻》,但報導更像例行公事,而非出於期待。

Q: 《決勝時刻》的玩家規模有多大? A: 依 Bahl 說法,有 1 億名免費遊玩玩家、累計銷量 5 億套、手遊下載 10 億次。

Q: 今年的行銷方向有什麼不同? A: 不再主打更震撼浮誇的宣傳影片,而是深入幕後,呈現開發團隊的技術與心血。

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