What WoW: Forever's Class Philosophy Means for Your Main
This approach could lead to more distinct class identities and varied group compositions, prioritizing fun and uniqueness over strict balance. Players may see some classes shine in certain content whi…
This approach could lead to more distinct class identities and varied group compositions, prioritizing fun and uniqueness over strict balance. Players may see some classes shine in certain content whi…
Key points - Blizzard stated its aim in class design is not perfect numerical equality but for every class to feel valuable to groups. - The devs raised damage across classes and increased higher-level creature health to create tuning headroom. - They admitted being hasty in using Burning Crusade or Wrath-era solutions instead of new ones for Forever's combat model. - A large tuning pass is planned once sufficient data from players leveling past 30 is gathered. - Fans on Reddit reacted positively, hoping Blizzard sticks to this philosophy long-term.
Timeline - Last two weeks: Blizzard raised damage on classes and increased health of higher-level creatures to compensate. - November 2: Beta development notes updated with new class design philosophy and changes. - Tomorrow: World of Warcraft: Forever officially launches. - Post-launch: Blizzard plans a large tuning pass after gathering data from players past level 30.
FAQ
Q: What is Blizzard's goal for class design in WoW: Forever? A: Blizzard aims for every class to feel valuable to groups and provide powerful moments through mastery, rather than perfect numerical equality.
Q: Will classes be perfectly balanced in WoW: Forever? A: No, Blizzard explicitly stated they are not aiming for perfect numerical equality, but rather for each class to feel unique and valuable.
Q: When will the next big tuning pass happen? A: Blizzard plans a large tuning pass once they have sufficient data from players leveling past 30 and engaging in various content.
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