What the Ocarina of Time Remake's Art Style Means for Player…
This confirmation puts to rest speculation about the divisive art style, showing it was a deliberate choice to evoke nostalgia. Players can expect a Hyrule that feels both fresh and familiar.
This confirmation puts to rest speculation about the divisive art style, showing it was a deliberate choice to evoke nostalgia. Players can expect a Hyrule that feels both fresh and familiar.
Key points - Nintendo confirmed the Ocarina of Time remake's art style was inspired by puppet shows and practical effects films. - Art director Aya Shida said the team used 'puppet-show feel' as a keyword early in development. - The goal was to rebuild Hyrule as a rich, dense world while retaining the original's feel. - Producer Eiji Aonuma said the team's nostalgia led to the analog, puppet-show-like feel. - The art style was first revealed in September's Zelda 40th anniversary Nintendo Direct.
Timeline - September: First gameplay footage of the Ocarina of Time remake revealed at Zelda 40th anniversary Nintendo Direct. - After September: Takaya Imamura speculates the art style is inspired by puppet shows. - Recently: Nintendo's Ask the Developer confirms the puppet-show inspiration.
FAQ
Q: Is the Ocarina of Time remake's art style really based on puppet shows? A: Yes, art director Aya Shida confirmed that 'puppet-show feel' was used as a keyword during development to guide the team.
Q: Why did the developers choose a puppet-show aesthetic? A: They wanted to create a rich, dense Hyrule that felt real while retaining the original's nostalgic feel, and puppet shows helped achieve that analog look.
Q: What did Eiji Aonuma say about the new art style? A: He said the team's efforts to express nostalgia led to the puppet-show-like feel, and as an original developer, it made sense to him.
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