What Fleeing Enemies Mean for Your City of Heroes Missions

Players frustrated by chasing down runners may see relief if Homecoming adjusts enemy AI, while the discussion shows the team is listening to long-standing community complaints.
Players frustrated by chasing down runners may see relief if Homecoming adjusts enemy AI, while the discussion shows the team is listening to long-standing community complaints.
Key points - Homecoming published a deep-dive explaining why enemies run away in City of Heroes. - Enemy retreats add realism to combat but frustrate players mid-fight. - The team is examining what causes the behavior and how to address it. - City of Heroes lets players create intentionally silly superhero characters. - Fleeing mobs force players to chase them down, disrupting mission flow.
Timeline - Recently: Homecoming releases a deep-dive into enemy fleeing behavior in City of Heroes.
FAQ
Q: Why do enemies run away in City of Heroes? A: According to Homecoming's deep-dive, fleeing behavior stems from the game's combat systems. It adds realism, but can frustrate players mid-fight.
Q: Is Homecoming going to change enemy fleeing? A: The team says it's looking at what's causing the behavior and what can be done to address it, though no specific changes were confirmed.
Q: Does this affect all City of Heroes servers? A: The deep-dive comes from the Homecoming team specifically, so it applies to their server rather than every version of the game.
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