What Bruce Nesmith's Baldur's Gate 3 Takeaway Means for Futu…
Nesmith's comments highlight that there's no single 'right' way to design an RPG, which could influence how developers balance player freedom with narrative consequence in future games.
Nesmith's comments highlight that there's no single 'right' way to design an RPG, which could influence how developers balance player freedom with narrative consequence in future games.
Key points - Bruce Nesmith is the lead designer of Skyrim. - He discussed Baldur's Gate 3 on The Examined Game podcast. - Nesmith loved that BG3 closed off story paths based on decisions. - He defended Bethesda's approach, saying both are fun in different ways.
Timeline - Recent: Bruce Nesmith appears on The Examined Game podcast. - During the episode: Nesmith shares his takeaway from Baldur's Gate 3 and contrasts it with Bethesda's approach.
FAQ
Q: What did Bruce Nesmith say about Baldur's Gate 3? A: He loved that BG3 closed off story paths based on player decisions, but he defended Bethesda's more open approach, saying both are fun in different ways.
Q: What is Bethesda's approach to RPG design? A: Bethesda's approach, as seen in Skyrim, allows players to freely join multiple factions and explore all content without locking themselves out of story paths.
Q: Where did Bruce Nesmith share these thoughts? A: He shared them on a new episode of The Examined Game podcast.
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