前SIE高層稱25小時佳作勝過百小時大作:遊戲應如吳宇森動作片緊湊高潮迭起

為了延長遊玩時間而加入的重複流程不見得能帶給玩家更多樂趣,與其不斷擴張地圖、堆疊任務及活動,不如集中資源確保每一段遊戲體驗都精彩。
為了延長遊玩時間而加入的重複流程不見得能帶給玩家更多樂趣,與其不斷擴張地圖、堆疊任務及活動,不如集中資源確保每一段遊戲體驗都精彩。
Key points - - 前 Sony Interactive Entertainment(索尼互動娛樂)全球工作室負責人肖恩・萊登(Shawn… - - 萊登理想中的遊戲長度約為 20 至 25 小時,就像吳宇森(John Woo)的動作電影,從頭到尾場面高潮迭起,一玩就上…
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