PS5 Emulation Breakthrough: 6 Games Now Playable at 60 FPS

Recent updates to SharpEmu and KytyPS5 have made 6 PS5 games fully playable at 60 FPS, with Demon's Souls hitting 40-50fps on high-end PCs.
Have you ever dreamed of playing PS5 exclusives on your PC? Well, that dream just got a little closer to reality. Thanks to a series of updates to major PS5 emulation projects, more games are becoming playable, and the progress is frankly mind-blowing.
SharpEmu and KytyPS5 are the two biggest names in PS5 emulation right now, and both maintain compatibility lists of tested titles. According to a SharpEmu developer who goes by Scarecrow, "out of 55 tested games, 12 can now reach in-game, and 6 of them are fully playable at 60 FPS." The playable titles are mostly smaller indie projects and retro collections like the Tomb Raider 4-6 Remastered package, but hey, progress is progress.
Over on KytyPS5, things are even more impressive. The Demon's Souls remake, which was running at 30fps just a few weeks ago, is now hitting 40 to 50fps according to recent user videos. That's still below the 60fps performance mode of the actual PS5 game, and it requires a beastly RTX 5090 and i9-14900K to achieve, but it shows just how fast compatibility is advancing. Scarecrow even admitted, "I have to admit, this one hurts a little. Demon's Souls has been one of the milestones I've been chasing with SharpEmu for a long time, and seeing KyTyPS5 running it this well is both impressive and humbling."
So why is PS5 emulation developing so much faster than PS4 emulation did? Part of the answer seems to be AI. A video from Modern Vintage Gamer โ which also shows Astro Bot running at up to 30fps โ suggests that "AI is a big part of this process now." Both KytyPS5 and SharpEmu allow AI tools for research, reverse engineering, and development assistance, but they require contributors to understand and explain any AI-assisted code they submit.
That's a key distinction. As we've seen with RPCS3, the PS3 emulator, devs are tired of "AI slop code" from unskilled programmers who don't understand what they're submitting. The allure of vibecoding is strong, but it's causing problems in open-source projects. One PS5 Linux dev even abandoned their project due to "slop kiddies" ruining mods ahead of GTA 6.
Still, the fact that PS5 emulation is even at the fringe of viability right now is incredible. Neither emulator is a truly viable way to play PS5 games yet โ you'll still encounter bugs, visual glitches, and performance issues even in the handful of games that boot. But the pace of progress suggests it won't be long before more titles become playable.
What do you think? Are you excited to see PS5 emulation advancing this quickly, or are you worried about the impact of AI on the scene? Let us know in the comments!
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