KEMURI Dev Says Xbox Version Too Exhausting, We Sympathise

Ikumi Nakamura's studio UNSEEN explains why KEMURI isn't coming to Xbox, citing exhaustion. Her wording sparked backlash, but we get where she's coming from.
Ever wondered why some indie games skip Xbox? You're not alone. KEMURI, the upcoming title from UNSEEN, is launching on PC, PS5, and maybe Switch 2, but not Xbox. And the reason? According to the studio's lead, Ikumi Nakamura, it's just too exhausting to release an Xbox version.
Now, before you grab your pitchfork, hear us out. Nakamura is a former artist and director at Tango Gameworks, known for her work on The Evil Within and Ghostwire Tokyo. She's a seasoned dev, not someone looking to start console wars. But during a recent Q&A, when asked about the lack of an Xbox version, she explained that the team simply doesn't have the bandwidth to handle an additional platform. The phrasing, however, didn't land well with everyone.
Social media has been buzzing for the past 24 hours, with many criticising her comments as dismissive. And yeah, we get why. Saying it's "too exhausting" might sound like a brush-off, especially to Xbox fans who feel left out. But here's the thing: developing for multiple platforms is genuinely draining, especially for a small studio like UNSEEN.
Think about it. Porting a game isn't just hitting a button. It requires optimization, certification, and often extra manpower. For a team that's already stretched thin, adding another console can be a nightmare. So while the wording could've been better, the sentiment is understandable. It's not about hating Xbox; it's about survival.
Of course, that doesn't make the sting any less real for Xbox players. You see a cool new game, get excited, and then find out it's not coming to your platform of choice. It sucks. But maybe this is a chance to appreciate the honesty, even if it's blunt. Not every dev is willing to admit they're overwhelmed.
At the end of the day, KEMURI is still coming to PC and PS5, with a possible Switch 2 release. If you're on Xbox, you might have to sit this one out. But who knows? Maybe if the game does well, the studio will reconsider. Stranger things have happened.
What do you think? Is "too exhausting" a valid excuse, or should Nakamura have phrased it differently? Will you be picking up KEMURI on another platform? Let us know in the comments.
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