Doom: The Dark Ages DLC Crunched in 3-4 Months, Devs Worked 60-80 Hour Weeks

The majority of Doom: The Dark Ages' DLC was made in just three or four months, with devs working 60-80 hour weeks, according to an interview.
Ever wondered what it takes to push a big expansion out the door? For Doom: The Dark Ages – Revelations, it meant a brutal sprint: the majority of the DLC was made in just three or four months, with the team clocking 60 to 80 hours a week.
That's according to an interview with the folks behind the project. They didn't mince words: getting Revelations ready meant long, exhausting days and weeks. We're talking about a pace that would make even the most hardened Hellwalker sweat.
Now, we don't know exactly what caused the rush or how the team is doing now. But it's a reminder that even the most polished, rip-and-tear experiences can come at a human cost. Game development is rarely a walk in the park, and when a deadline looms, it often turns into a marathon sprint.
For fans, this might explain why the DLC felt like a concentrated burst of action – it was built under intense pressure. The team clearly poured everything into it, but the question remains: at what price?
We've reached out for more details, but for now, the takeaway is simple. The next time you blast through a new expansion, spare a thought for the devs who crunched to make it happen. It's a tough industry, and stories like this are more common than you'd hope.
So, what do you think? Should studios delay DLC to avoid this kind of crunch, or is it just the nature of the beast? Let us know in the comments.
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