Capcom's REX Engine: AI Efficiency Without Generative Conten…

Players can expect Capcom's games to still be human-made, but development could be faster and more efficient, potentially leading to quicker releases. The industry may see more companies adopting simi…
Players can expect Capcom's games to still be human-made, but development could be faster and more efficient, potentially leading to quicker releases. The industry may see more companies adopting simi…
Key points - Capcom held its yearly recruitment conference on October 2, where programmer Satoshi Ishida discussed the REX program for RE Engine. - REX stands for RE Next Engine, an incremental improvement plan for the RE Engine using AI, not a new engine from scratch. - Capcom spokesperson confirmed AI will be used to improve development tools, test game code, and analyze data for efficiency. - Capcom has no plans to use generative AI for creating game assets or programs, as stated in a March shareholders' meeting. - Upcoming Capcom games include Resident Evil Veronica and Mega Man: Dual Override.
Timeline - March: Capcom states at shareholders' meeting that it will not implement AI-generated assets in games. - October 2: Capcom's recruitment conference reveals REX program to improve RE Engine with AI. - After October 2: Capcom clarifies to IGN that AI will only be used for development efficiency, not content creation.
FAQ
Q: Will Capcom use AI to create game assets? A: No, Capcom has confirmed it will not use generative AI to create assets or programs in its games. AI will only be used to improve development efficiency.
Q: What is REX? A: REX stands for RE Next Engine, a program to incrementally improve Capcom's RE Engine using AI and other tools, rather than building a new engine from scratch.
Q: How will AI be used in game development? A: AI will help with tasks like improving development tools, testing game code, and analyzing large data sets to make developers more efficient.
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