Brutal Engine: What Dean Hall's Free Tool Means for Devs

Brutal offers developers a royalty-free alternative to Unity and Unreal, potentially reducing costs and increasing independence. Its early adoption by respected studios signals a shift toward more dev…
Brutal offers developers a royalty-free alternative to Unity and Unreal, potentially reducing costs and increasing independence. Its early adoption by respected studios signals a shift toward more dev…
Key points - Dean Hall says the game industry is 'rotting' and AI has accelerated the decline. - RocketWerkz released Brutal, a free open-source C# framework for building games or custom engines. - RimWorld's engine was rebuilt with Brutal, improving performance by 2-4x without breaking mods. - Kerbal Space Program creator Felipe Falanghe used Brutal for his next game, now 'very close to being showable.' - Brutal is free for commercial use with no royalties, requiring only attribution.
Timeline - 2023: Unity announces then retracts controversial install fees, cited by Hall as a warning sign. - GDC 2025: Hall questions Epic CEO Tim Sweeney about Unreal's accountability to developers. - This week: Ludeon Studios announces RimWorld's transition to the Waylith Engine, built on Brutal.
FAQ
Q: What is Brutal? A: Brutal is a free, open-source C# framework from RocketWerkz. It's not a full game engine but can be used to make games or as a base for custom engines.
Q: Can I use Brutal for commercial games? A: Yes, Brutal is free for commercial use with no royalties. You just need to include the copyright notice in credits, show the logo on startup, and include the notice in project files.
Q: Which games use Brutal? A: RimWorld now runs on the Waylith Engine, built with Brutal. RocketWerkz's upcoming Kitten Space Agency also uses it, and Felipe Falanghe's next game is built on it.
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