Best Starting Class in Star Wars Zero Company

Wondering which starting class to pick for Hawks in Star Wars Zero Company? We break down the best choice for a strong early squad.
Starting a new game of Star Wars Zero Company? The first big decision you'll make is picking Hawks' starting class, and it can really shape your early squad. But don't stress—we've got the intel to help you choose wisely.
So, which class should you go with? The short answer: the Commando. Here's why.
The Commando gives you a balanced mix of offense and utility, making it the most versatile pick for the opening chapters. You get a solid blaster rifle for consistent damage, and more importantly, you start with a medkit. That medkit is a lifesaver—literally—because it lets you heal Hawks in a pinch, keeping you in the fight longer without relying on squad members or consumables.
But that's not all. The Commando also has the 'Suppressive Fire' ability, which can pin down enemies and give your squad breathing room. It's perfect for controlling the battlefield early on, especially when you're still getting used to the game's mechanics.
Now, you might be tempted by the other options. The Sniper offers high single-target damage, but it's fragile and requires careful positioning. The Heavy Trooper brings big firepower but is slow and can be a target. The Engineer has useful gadgets, but they're situational and might not shine in the early missions.
For a smooth start, the Commando's blend of survivability, damage, and crowd control is unmatched. You'll have an easier time tackling the early objectives and keeping your squad intact.
Here's a quick step-by-step to set you up:
1. When you start the game and reach the class selection screen, choose Commando. 2. After that, focus on upgrading your blaster rifle first—more damage means quicker takedowns. 3. Use your medkit wisely; don't pop it unless you're below half health or in a tough spot. 4. In combat, use Suppressive Fire to lock down groups, then pick off enemies with your squad.
That's it! With the Commando, you'll be well-prepared for the early game and beyond.
Did this guide help you pick your class? Let us know in the comments below!
📚 Related Guides
I've learned to love Star Wars Zero Company's permadeath – by letting
Bringing a Rogue One mindset into the XCOM-like Star Wars ga…
Star Wars: Galactic Racer's Skim Speeder: Slow Start, Fast Finish
Star Wars: Galactic Racer details the Skim Speeder, the fastest repulsorcraft in the game. It has the slowest acceleration but wins out with Knife Edge cornering.
Star Wars Zero Company's Missing Achievement Frustrates Fans
Star Wars Zero Company has an achievement for losing a squad member, but not for keeping everyone alive. One player isn't happy about it.
Star Wars Galaxies Legends Spooks Up Halloween with New Heroic & Repeatable Fun
Star Wars Galaxies Legends teases a new Halloween heroic and weekly repeatable content, bringing fresh challenges to the classic MMO's rogue server.
Star Wars Zero Company: What Is Cautionary Intel & Should You Care?
Learn how Cautionary Intel works as a passive buff in Star Wars Zero Company, reducing injury risks for your squad—and why it matters for your strategy.
Star Wars Zero Company: Friend of a Friend Choice Explained
In Star Wars Zero Company, the Friend of a Friend mission asks you to pick a plant for a sick friend. Here's what each choice means and how it affects your game.