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ARC Raiders Early Quests Guide: Full List and Walkthrough

Published: 13 days ago•Updated Sep 17•0 Views
ARC Raiders Early Quests Guide: Full List and Walkthrough

Master ARC Raiders' early quests with our guide covering all 100 missions, rewards, and walkthroughs.

In ARC Raiders, the survival of Speranza hinges on your ability to scavenge, fight, and complete quests. With 100 missions spread across a vast world, knowing where to start and what to do is crucial. Our ARC Raiders early quests guide provides a full list and walkthrough for the initial missions, helping you build a solid foundation.

## Understanding the Quest System

Quests are the backbone of progression in ARC Raiders, handed out by five distinct traders: Shani, Celeste, Tian Wen, Apollo, and Lance. These missions guide your activities on the surface, from looting containers to destroying ARC machines. The quest tree spans all maps—Dam Battlegrounds, Buried City, Spaceport, Blue Gate, Stella Montis, and Riven Tides—with new content added through updates. As of September 2026, the latest batch arrived with the Riven Tides update, introducing fresh challenges and a new map to explore.

## Early Quest Walkthrough (Missions 1-10)

Here’s a breakdown of the first ten quests you’ll encounter, each offering valuable rewards to boost your arsenal and survival chances.

**1. Picking up the Pieces**

Shani asks you to visit any area with a loot icon, then loot three containers. This simple task rewards you with a Rattler III and 80 Medium Ammo, perfect for early firefights.

**2. Clearer Skies**

Destroy three ARC enemies and collect three ARC Alloy for Shani. Your efforts yield Sterilized Bandages and a Light Shield, essential for healing and defense.

**3. Trash Into Treasure**

Gather six Wires and a Battery to complete this scavenging quest. The reward includes a Tactical Mk. 1 and three Adrenaline Shots, giving you a tactical edge.

**4. Off the Radar**

Visit a Field Depot and repair the antenna on its roof. This mission grants you two Remote Raider Flares and a Black Backpack, expanding your inventory.

**5. A Bad Feeling**

Celeste wants you to search any ARC Probe or Courier. Loot them to earn Metal Parts, Steel Springs, and Duct Tape—materials vital for crafting.

**6. The Right Tool**

Tian Wen challenges you to destroy a Fireball, Hornet, and Turret. Completing this combat-focused quest rewards you with the Sticher II and an Extended Light Mag.

**7. Hatch Repairs**

Back with Shani, you must repair leaking hydraulic pipes near a Raider Hatch and find a Hatch Key. This nets you a Raider Hatch Key and Binoculars, useful for recon.

**8. Safe Passage**

Apollo tasks you with destroying two ARC enemies using grenades. The reward includes a Cans backpack accessory, a Junior skin, and three Shrapnel Grenades.

**9. Down to Earth**

Deliver a Field Crate to a Supply Station and collect your reward: the Combat Mk. 1 and a Medium Shield.

**10. The Trifecta**

Shani wants you to destroy a Wasp, Hornet, and Snitch, each yielding a specific part. Completing this grants you the Burletta III and Light Ammo.

## Continuing the Journey: Missions 11-15

As you progress, quests become more complex, introducing new mechanics and higher-tier rewards.

**11. A Better Use**

Tian Wen instructs you to request a Supply Drop from a Call Station and loot it. This yields an Extended Light Magazine, Compensator, and Stable Stock—upgrades for your weapons.

**12. What Goes Around**

Apollo wants you to destroy an ARC using a Fireball Burner. The reward includes Cobalt, three Blaze Grenades, two Noisemakers, and five Blue Light Sticks.

**13. Sparks Fly**

Use a Trigger 'Nade or Snap Blast Grenade to destroy a Hornet. This rewards you with Copper Blue, a Yellow Light Stick, and a Noisemaker.

**14. Greasing Her Palms**

Celeste sends you on a scavenger hunt across three maps: visit the Locked Room in Water Treatment Control on Dam Battlegrounds, scope out rocket thrusters on Spaceport, and visit a barricaded area in Buried City. Your reward is a Lure Grenade Blueprint, Electrical Components, and Speaker Components.

**15. A First Foothold**

Apollo’s quest involves stabilizing an observation deck, enabling a comms terminal, rotating satellite dishes, and nailing down roof plates—all on Blue Gate. Completing this grants you various grenades: Shrapnel, Snap Blast, and Heavy Fuze.

## Key Takeaways

These early quests are designed to teach you the basics of looting, combat, and exploration while providing essential gear. As you complete them, you’ll unlock more challenging missions from traders like Lance, leading to even greater rewards. For a complete list of all 100 quests, including prerequisites and rewards, keep this guide handy as you delve deeper into the world of ARC Raiders.

Remember, quests are your primary path to progression, so prioritize them to strengthen your character and contribute to Speranza’s survival. Good luck out there, Raiders!

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